Bohemia Interactive Simulations
DiamondVisionics
Quantum3D
Unity

3D engine plug-in

Another cost-efficient variant to realize warping and blending is to integrate it into the 3D engine. Modern 3D engines allow to filter and geometrically modify graphics and films by using plug-in technologies. Knowledge about the respective engine is substantial for developing a plug-in. To gain this knowledge contracts with manufacturers are necessary.

domeprojection.com® has developed plug-ins for several 3D engines of different manufacturers and several more will be added.

Also our domeprojection.com® SoftwareDevelopmentKit, short SDK, enables any DirectX or OpenGL based application to apply ProjectionTools warping, blending and black level correction data without any dependency on specific warp and blend hardware. It has a very compact interface making the integration as simple as possible.

The SDK allows partners to quickly introduce alignment without any loss in performance (domeprojection.com® license required). The currently supported 3D engines are listed in the table below.

If you do not find your favorite manufacturer in the list, please do not hesitate to contact us. We will be glad to check whether we can integrate your preferred 3D engine into your projection system.

 

Company Product Supported correction type
Bohemia Interactive Simulations VBS3 static warping, blending,
black level
Diamond Visionics Genesis static warping, blending,
black level
rFpro static and dynamic warping, blending, black level
Bagira Systems static and dynamic warping, blending, black level
Unity3D static warping, blending,
black level
Aechelon Technology pc-Nova static warping, blending,
black level
Quantum3D Mantis static warping, blending,
black level

(dynamic warping will be available soon)

VI-grade static warping, blending,
black level
Open Source OpenSG static and dynamic warping, blending, black level

Are you interested in domeprojection.com® plug-ins for your 3D engine? – Please use our contact form ►