3D engine plug-in
Another cost-efficient variant to realize warping and blending is to integrate it into the 3D engine. Modern 3D engines allow to filter and geometrically modify graphics and films by using plug-in technologies. Knowledge about the respective engine is substantial for developing a plug-in. To gain this knowledge contracts with manufacturers are necessary.
domeprojection.com® has developed plug-ins for several 3D engines of different manufacturers and several more will be added.
Also our domeprojection.com® SoftwareDevelopmentKit, short SDK, enables any DirectX or OpenGL based application to apply ProjectionTools warping, blending and black level correction data without any dependency on specific warp and blend hardware. It comes with a very compact interface making the integration as simple as possible.
The SDK allows partners to quickly introduce alignment without lost in performance (domeprojection.com® license required). The currently supported 3D engines are listed in the table below.
If you don´t find your favorite manufacturer in the list, please do not hesitate to contact us. We will be glad to check whether we can integrate your preferred 3-D engine into your projection system.
|Company||Product||Supported correction type|
|Bohemia Interactive Simulations||VBS3||static warping, blending, blacklevel|
|Diamond Visionics||Genesis||static warping, blending, blacklevel|
|rFpro||static and dynamic warping, blending, blacklevel|
|Bagira Systems||static and dynamic warping, blending, blacklevel|
|Unity3D||static warping, blending, blacklevel|
|Aechelon Technology||pc-Nova||static warping, blending, blacklevel|
|Quantum3D||Mantis|| static warping, blending, blacklevel
(dynamic warping is available soon)
|VI-grade||static warping, blending, blacklevel|
|Open Source||OpenSG||static and dynamic warping, blending, blacklevel|
Are you interested in domeprojection.com® plug-ins for your 3D engine? – Please use our contact form ►