domeprojection.com® Unreal Plugin
The domeprojection.com® Unreal Plugin based on the domeprojection SDK, allows to load and apply calibration data generated by ProjectionTools in Unreal. The export data is generated with Mapper3D, which is part of the ProjectionTools Pro SIM suite.
The free version is included from Unreal 4.26, fully functional but adding a watermark on top of each channel.
- Supports arbitrary screen shapes
- Static and dynamic warping
- Blending and black-level correction
- Viewpoint dependent color-correction
- DirectX 11
- Windows 64bit
- Unreal 4.26 + 4.27
Export the calibration data in the ProjectionTools SDK format. Utilize the domeprojection.com Unreal Plugin to load the data into an nDisplay project within the Unreal Engine. The process of creating and setting up an nDisplay project is also demonstrated.