ProjectionTools Plugins
The domeprojection.com plugin technology based on the ProjectionTools SDK allows to load and apply calibration data generated by ProjectionTools into 3D engines. The export data is generated using the Mapper3D, which is part of the ProjectionTools Pro Sim suite.
Plugins for 3D Engines

- Supports arbitrary screen shapes
- Warping, blending and black-level correction
- Support for 2D, projection-mapping and simulation projects
- Dynamic warping and frustum generation for accurate perspective in moving eyepoint scenarios

- The free version is included in Unreal 4.26 + 4.27
- Supports arbitrary screen shapes
- Static and dynamic warping
- Blending and black-level correction
- Viewpoint dependent color-correction

- Supports arbitrary screen shapes
- Warping, blending and black-level correction
- requires Prepar3D V4 Professional
Customized Plugins
We develop customized plugins for your system.